Virtual reality: online games played in internet cafes have become the leisure activity of choice for young urbanites in China. Reuters
Virtual reality: online games played in internet cafes have become the leisure activity of choice for young urbanites in China. Reuters

A big leap in the business of gaming



In internet cafes, rows of gamers stare at the screens in front of them. In offices, young professionals log on to social networking sites and play interactive games in their breaks.

Game on Popular games in China

Dragon Nest This game, set in a fantasy land, was released in China last year and is played throughout Asia. Players search for an antidote to a poison, with the aim of helping to wake a sleeping goddess.

World of Warcraft There are plenty of monsters to fight in this game, which although developed by the California company Blizzard Entertainment, has been a big hit in China. Modifications were made for the Chinese market, such as putting flesh on skeletons, as these were deemed offensive.

Fantasy Westward Journey Taking its theme from Journey to the West, one of China's most celebrated novels, this game has been described as the most popular in the country.

On subways, commuters concentrate on mobile phone games on tiny screens as their trains move from station to station.

Gaming is big business in China, and online games are the leisure activity of choice for young urbanites.

"I am very busy, and I like to play internet games to relax," says Niu Yao, 22, a student, as he plays a game called World of Warcraft in an east Beijing internet cafe.

"My friends come here to play as well. They're crazy about it," he says.

Last year, China's gaming industry achieved revenues of US$4.8 billion (Dh17.6bn), according to the market research organisation Niko Partners, up 34 per cent on 2009.

This year, a further expansion is expected, with income set to soar 21 per cent to $5.8bn, and analysts expect this figure to almost double by 2015.

As a result, China's share of the global games market is predicted to increase from about 12 per cent now to more than 25 per cent in 2015.

Estimates have put the total number of Chinese online gamers at 300 million, and companies offering online games can record as many as 20 million users at any one time. In total, 477 million Chinese use the internet, according to figures released this year by the country's telecommunications administrator.

In internet cafes, highly complex online fantasy games depicting warriors on horseback, Chinese temples and fearsome birds of prey are popular. Hundreds of people can be involved in the same game simultaneously.

"They're quite a phenomenon because a lot of people don't have high-speed internet access at home, but in the cafes they do. Many kids don't really have a lot of [other] things to play with," says Michael Zhang, an assistant professor and computer industry specialist at the Hong Kong University of Science and Technology.

For the gaming companies, online games often have the advantage that in a country where piracy is rampant, with an estimated 95 per cent of offline games being pirated copies, users must pay even a little to play.

Some online games are free to play but impose small charges for the virtual goods such as the guns the players need. Individual costs are modest, but the number of users is huge.

Others levy a fee according to how long the player is logged on.

"There are deals between the internet cafes and the game developers.

"This creates a very interesting dynamic. Game developers sometimes pay the cafes to install their games," Prof Zhang says.

Analysts such as Niko Partners have said that while the multiplayer online games that are popular at internet cafes will continue to grow, real expansion is taking place with games linked to social networking sites.

Many of these are played by young professionals, in contrast to the multiplayer games at internet cafes, which are more popular with students.

"When they're at work, sometimes it's very easy for them to play [social networking site games]," Prof Zhang says.

"You just need a few minutes. Everyone in the office has access to the internet. When you need a break, you can easily play web games."

No wonder then that Tencent, which runs the wildly popular QQ instant messaging site - it is reported to have more than 800 million active accounts - is said to have as many as 20 million game users at any one time.

This kind of success, partly fuelled by the restrictions in China on foreign social networking sites such as Facebook, has allowed Tencent to fund major overseas transactions, such as its acquisition in February of a majority stake in the US company Riot Games for $400 million.

"In the long-run, there will be more and more game developers entering the market. If you look at entrepreneurship, some game developers became very popular in the short term," Prof Zhang says.

He cites as an example Kaixin001.com, another social networking site with a strong focus on games.

"It just developed its games from Facebook, but the exponential growth is amazing. It's got venture capital and it's moving to an IPO," he says.

Just as Chinese games companies are targeting overseas markets through acquisitions and by tailoring their games to foreign platforms, so games from abroad, especially other parts of East Asia, have become popular in China.

Significant growth is also expected in China from a field that so far has yet to catch on in a big way: online mobile phone games.

"Most people in China have a cellphone, but not all the cellphones are [internet] connected," Prof Zhang says.

"A lot of the cellphone games are offline. In the future, as the price goes down, [more] people will have access to play social network games. In that sense, mobile phone games will be converging on web games."

While games consoles from companies such as Nintendo and Sony have generated frenzied interest in overseas markets, they have largely been banned in China.

Despite this, Lenovo, a PC maker based in Beijing, is launching through its subsidiary Eedoo a games console called the iSec. Its release has been delayed, and reports last month suggested that a launch this month or next month was likely.

The company is said to have negotiated with the authorities to ensure that the device can be released. Yet commercial rather than regulatory factors may be the biggest stumbling block.

"It's very difficult for new entries [in the consoles market]. Only the currently successful companies can survive," Prof Zhang says.

Consoles are likely to remain peripheral in China in any case, with the modest pricing of online games likely to mean they remain popular.

"These games are a lot of fun," says Gao Jing, 27, a female engineering student playing World of Warcraft at an internet cafe. She says she spends four to five hours a day gaming.

"They are a very interesting way to spend your spare time."

Singham Again

Director: Rohit Shetty

Stars: Ajay Devgn, Kareena Kapoor Khan, Ranveer Singh, Akshay Kumar, Tiger Shroff, Deepika Padukone

Rating: 3/5

PAKISTAN SQUAD

Abid Ali, Fakhar Zaman, Imam-ul-Haq, Shan Masood, Azhar Ali (test captain), Babar Azam (T20 captain), Asad Shafiq, Fawad Alam, Haider Ali, Iftikhar Ahmad, Khushdil Shah, Mohammad Hafeez, Shoaib Malik, Mohammad Rizwan (wicketkeeper), Sarfaraz Ahmed (wicketkeeper), Faheem Ashraf, Haris Rauf, Imran Khan, Mohammad Abbas, Mohammad Hasnain, Naseem Shah, Shaheen Afridi, Sohail Khan, Usman Shinwari, Wahab Riaz, Imad Wasim, Kashif Bhatti, Shadab Khan and Yasir Shah. 

Closing the loophole on sugary drinks

As The National reported last year, non-fizzy sugared drinks were not covered when the original tax was introduced in 2017. Sports drinks sold in supermarkets were found to contain, on average, 20 grams of sugar per 500ml bottle.

The non-fizzy drink AriZona Iced Tea contains 65 grams of sugar – about 16 teaspoons – per 680ml can. The average can costs about Dh6, which would rise to Dh9.

Drinks such as Starbucks Bottled Mocha Frappuccino contain 31g of sugar in 270ml, while Nescafe Mocha in a can contains 15.6g of sugar in a 240ml can.

Flavoured water, long-life fruit juice concentrates, pre-packaged sweetened coffee drinks fall under the ‘sweetened drink’ category
 

Not taxed:

Freshly squeezed fruit juices, ground coffee beans, tea leaves and pre-prepared flavoured milkshakes do not come under the ‘sweetened drink’ band.

Super%20Mario%20Bros%20Wonder
%3Cp%3E%3Cstrong%3EDeveloper%3A%20%3C%2Fstrong%3ENintendo%20EPD%3Cbr%3E%3Cstrong%3EPublisher%3A%20%3C%2Fstrong%3ENintendo%3Cbr%3E%3Cstrong%3EConsole%3A%20%3C%2Fstrong%3ENintendo%20Switch%3Cbr%3E%3Cstrong%3ERating%3A%20%3C%2Fstrong%3E4%2F5%3C%2Fp%3E%0A
Kanguva
Director: Siva
Stars: Suriya, Bobby Deol, Disha Patani, Yogi Babu, Redin Kingsley
Rating: 2/5
 
match info

Union Berlin 0

Bayern Munich 1 (Lewandowski 40' pen, Pavard 80')

Man of the Match: Benjamin Pavard (Bayern Munich)

Electoral College Victory

Trump has so far secured 295 Electoral College votes, according to the Associated Press, exceeding the 270 needed to win. Only Nevada and Arizona remain to be called, and both swing states are leaning Republican. Trump swept all five remaining swing states, North Carolina, Georgia, Pennsylvania, Michigan and Wisconsin, sealing his path to victory and giving him a strong mandate. 

 

Popular Vote Tally

The count is ongoing, but Trump currently leads with nearly 51 per cent of the popular vote to Harris’s 47.6 per cent. Trump has over 72.2 million votes, while Harris trails with approximately 67.4 million.

Company%20Profile
%3Cp%3E%3Cstrong%3ECompany%20name%3A%3C%2Fstrong%3E%20Cargoz%3Cbr%3E%3Cstrong%3EDate%20started%3A%3C%2Fstrong%3E%20January%202022%3Cbr%3E%3Cstrong%3EFounders%3A%3C%2Fstrong%3E%20Premlal%20Pullisserry%20and%20Lijo%20Antony%3Cbr%3E%3Cstrong%3EBased%3A%3C%2Fstrong%3E%20Dubai%3Cbr%3E%3Cstrong%3ENumber%20of%20staff%3A%3C%2Fstrong%3E%2030%3Cbr%3E%3Cstrong%3EInvestment%20stage%3A%3C%2Fstrong%3E%20Seed%3C%2Fp%3E%0A
COMPANY PROFILE

Name: Qyubic
Started: October 2023
Founder: Namrata Raina
Based: Dubai
Sector: E-commerce
Current number of staff: 10
Investment stage: Pre-seed
Initial investment: Undisclosed 

Mercer, the investment consulting arm of US services company Marsh & McLennan, expects its wealth division to at least double its assets under management (AUM) in the Middle East as wealth in the region continues to grow despite economic headwinds, a company official said.

Mercer Wealth, which globally has $160 billion in AUM, plans to boost its AUM in the region to $2-$3bn in the next 2-3 years from the present $1bn, said Yasir AbuShaban, a Dubai-based principal with Mercer Wealth.

Within the next two to three years, we are looking at reaching $2 to $3 billion as a conservative estimate and we do see an opportunity to do so,” said Mr AbuShaban.

Mercer does not directly make investments, but allocates clients’ money they have discretion to, to professional asset managers. They also provide advice to clients.

“We have buying power. We can negotiate on their (client’s) behalf with asset managers to provide them lower fees than they otherwise would have to get on their own,” he added.

Mercer Wealth’s clients include sovereign wealth funds, family offices, and insurance companies among others.

From its office in Dubai, Mercer also looks after Africa, India and Turkey, where they also see opportunity for growth.

Wealth creation in Middle East and Africa (MEA) grew 8.5 per cent to $8.1 trillion last year from $7.5tn in 2015, higher than last year’s global average of 6 per cent and the second-highest growth in a region after Asia-Pacific which grew 9.9 per cent, according to consultancy Boston Consulting Group (BCG). In the region, where wealth grew just 1.9 per cent in 2015 compared with 2014, a pickup in oil prices has helped in wealth generation.

BCG is forecasting MEA wealth will rise to $12tn by 2021, growing at an annual average of 8 per cent.

Drivers of wealth generation in the region will be split evenly between new wealth creation and growth of performance of existing assets, according to BCG.

Another general trend in the region is clients’ looking for a comprehensive approach to investing, according to Mr AbuShaban.

“Institutional investors or some of the families are seeing a slowdown in the available capital they have to invest and in that sense they are looking at optimizing the way they manage their portfolios and making sure they are not investing haphazardly and different parts of their investment are working together,” said Mr AbuShaban.

Some clients also have a higher appetite for risk, given the low interest-rate environment that does not provide enough yield for some institutional investors. These clients are keen to invest in illiquid assets, such as private equity and infrastructure.

“What we have seen is a desire for higher returns in what has been a low-return environment specifically in various fixed income or bonds,” he said.

“In this environment, we have seen a de facto increase in the risk that clients are taking in things like illiquid investments, private equity investments, infrastructure and private debt, those kind of investments were higher illiquidity results in incrementally higher returns.”

The Abu Dhabi Investment Authority, one of the largest sovereign wealth funds, said in its 2016 report that has gradually increased its exposure in direct private equity and private credit transactions, mainly in Asian markets and especially in China and India. The authority’s private equity department focused on structured equities owing to “their defensive characteristics.”